Product Owner: Design System & UI Infrastructure

Stockholm, Stockholm County, Sweden · Mojang Product


Mojang is a Microsoft-owned game developer studio based in Stockholm, Sweden. We are best known as the creators of Minecraft. We develop games with a strong community focus and try to put players first in everything we do.

About the role

We’re currently hiring for a team that is overhauling the UI and UX of the Minecraft game (including the underlying infrastructure), and building a new design system for future games. Although as a Product Owner in the Experience team you’d be the driver and manager of a project that is part of a game, for this specific role we consider it more important to have experience building apps, web services, or something similar. I.e. if you don't have any experience working with games: please apply anyway. If you’ve been working with native apps and web apps in the past and have an interest in games, this is a great opportunity to try something different and apply those learnings within a new area—we're looking for someone with a playful and open mindset, and you don't have to identify as a gamer to fit in or do a great job.

We have a friendly and highly collaborative culture, and the Experience team is right in the thick of it, working with many teams to ensure that our players find their way in our games. You’ll be working in Stockholm with a cross-functional team consisting of 11 passionate developers and designers. The team is divided into three sub teams: a backend team who's integrating the UI engine (Hummingbird) with our graphics engine, the front-end team who builds all views, and the design team.

Our workflow is built around a typical web stack: we use CSS/HTML/JavaScript (React) to build our UIs and views. Minecraft is available on a wide array of platforms and devices (including iPhone, iPad, Android, Xbox, Switch, PS4, etc.) and those platforms use a wide array of input methods (touch, keyboard/mouse, gamepads, etc) so although the challenges are distinct and different compared to a typical web app, the underlying technology is similar. You don't have to have experience working with all of these platforms, but we want to stress that working in this project requires an ability to manage many different constraints within a myriad of contexts.

Key to this role is the ability to inspire and motivate, reduce risk, increase predictability and manage the product end-to-end. Since it's a design-driven and highly technical product, we believe that you will need a background working with software and experience iterating on a product to be able to prioritize the roadmap and support the team.

What You’ll Do

Qualities we seek


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